I hope to use twine to create a very simple game that can feel the relationship between character choice and risk.

The game is simply a game of Russian Roulette played by the player against the player's enemies.

In this game I added a lot of random posibility. Therefore, the random posibility will be different in each game. So make sure that the player doesn't know what's going to happen in the future (where is the bullet) in every game, and play under such situation.

In this case, the player's choice will be related to random posibility. Players can choose to bet on the chance that the revolver will have no bullets in it facing Risk of the worst badending, or run away from the match and get a less bad ending. With each trigger pull of the gun, it becomes more and more likely that the next round will be fired. So the choice become more dangerous for the player as the game progresses. The same is true for the player's enemies though, so it becomes more and more likely that he will get scared and run away as the game progresses. In this area there is also an increasing random probability to affect the player's enemies.

If the game makes it to the final round (with only one bullet left), the ending will have more content in them.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorA-XII
GenreFighting
Made withTwine
TagsMultiple Endings, Singleplayer, Text based

Comments

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I really liked this game, it's indeed a good showcase of Russian roulette mechanics, especially with added random possibility to change the outcome. I play tasted it 4 times and for fist similar choices got different endings.

Its an exiting game with a lot replay options

Woah!! This really is a good representation of Russian roulette as a Twine game! Very well done! Few things I was thinking of - 

1. Russian roulette (or depictions of it) relies on suspense. I think the element of suspense was present but I wish it was reinforced. Perhaps the quickness with which the result of the action takes place reduces the suspense a little. 

2. I love the option of running away, almost a cop out from playing. Throws the user in a question of "wow I can't play a roulette even when there is no physical consequences to me" 

3. The way you coded the elements of chance, on what the roll would be, so so wonderful! Sometimes I would die straightaway, and some times I would survive till the last bullet, truly a wonderful $variable showcase!

I found this game to be super engaging while also being super simple at the same time. 

The choice of putting the all guts no glory option of shooting the gun multiple times is great (I actually managed to survive it on the first try!). It really emphasizes the fact that the choices you make have the chance to affect the other person as well. The impact of having this mechanic in the game is immediate as you are either filled with a rush of euphoria if you live or immediate disappointment if you die. This also applies to the game if you play it in the standard way as well. It is clear that each choice has its own, randomized, specific risk and that's what makes it so engaging.

 I do have an issue with the running away option however, because I don't feel like there is enough reason to use it other than being labelled as a coward.  

Also, I did encounter a game-breaking technical issue where I was unable to move on or restart the game after I fired the gun and survived, leaving only 4 bullets left in the chamber. This did not happen every time, however when it did, I was unable to continue playing the game because I couldn't choose anything.

Thank you for your love. I'm thinking that adding a scoring system to this game would make the escape option more valuable. Say 1 point for each win, -1 point for each death and 0 points for escaping. 

And thank you for the bug. I will try to fix it.

I love that you used probability so much in this game! The random element is applied really well in this context of Russian roulette. I'm wondering how you would expand this, given more time. 

Because of the randomness you've included in this, it's definitely re-play-able. Great work!

I would love to know the exact probability of each choice and how you coded it. I also enjoyed the art. I think that there is room for expansion in showing more options for how to respond to the contest, but you have definitely accomplished your goal of creating a fairly randomized game of Russian roulette.

Thank you so much for your likes! At the beginning of each round, I program to randomly select a number from 1 to the remaining number of launches to generate the "probability number" for this round.(For example, in the first round, a natural number is randomly selected from 1-6, and in the penultimate round, a natural number is randomly selected from 1-2.)When this “probability number” is 1, the shoot option will cause the game to enter a death ending. In other cases the game will continue.